Science Groove




By stimulating intellectual curiosity and fostering a deep understanding of science, we aim to cultivate the next generation of talent and contribute to building a brighter future.

We strive to develop and implement innovative educational products that stand apart from other ICT tools currently used in Japan. Our approach involves recreating scientific models as explained in textbooks through software while incorporating gamification. Our products are not merely games for entertainment or visually-oriented art; their logic is academically substantiated. For example, one of our products, Virtual ECOSYSTEM, is a tool that allows users to learn about the workings of ecosystems through a simulation game.

In addition to developing and operating educational tools, we also engage in joint research with universities and other research institutions, and support the implementation of these tools in society through software.

Company Name
Science Groove Inc.
Establishment October 1, 2019
Head Office
Fukuoka Growth Next, 2-6-11 Daimyo, Chuo-ku, Fukuoka City, Fukuoka Prefecture, Japan
  • Yuya Miyazaki
  • Shingo Iwami
  • Yuuya Tachiki


  • Educational Software

    We develop educational software. For example, our VIRTUAL ECOSYSTEM is a simulator designed to teach scientific concepts. With our product, students can manipulate virtual forests to observe ecosystem changes and contemplate environmental issues.

  • Workshop

    We offer experiential workshop using our products, available both online and offline. For educational institutions, we provide lecture content that can be utilized as comprehensive learning opportunities, incorporating the latest university research topics with a focus on biology. Additionally, we offer these tools to companies for use in sustainable education.

  • Collaborative Research and Development

    We focus on implementing university-based fundamental research through software applications and conducting joint research. Our goal is to bridge academic discoveries with practical applications, driving innovation and societal advancement.

    Report of Research Achievements



Yuya Miyazaki

Chief Executive Officer

While studying at Kyushu University, co-founded a software development company in 2012 and was appointed as a director. In 2014, assumed the role of CEO. Drawing on experience as a programmer developing games and web services since junior high school, has served as a project leader, manager, and lead engineer in the development of commercial games and web services up to the present.

Shingo Iwami

Chief Scientific Officer

Professor of Biological Sciences, Graduate School of Science, Nagoya University.
Visiting Professor at the Institute of Mathematics for Industry, Kyushu University (April 2021 - present), Visiting Researcher at the RIKEN Interdisciplinary Theoretical and Mathematical Sciences Program (iTHEMS) (July 2021 - present), and Collaborating Researcher at the International Research Center for Neurointelligence (IRCN), The University of Tokyo Institutes for Advanced Study (July 2023 - present). At iBLab (Interdisciplinary Biology Laboratory), conducts interdisciplinary biological research utilizing mathematical models and computer simulations.

Main Publications: Nat Commun 2023, 2022, Proc Natl Acad Sci USA 2023, 2023, 2018, 2017, PLoS Biol 2021, 2020, PLoS Med 2021, eLife 2024, 2021, 2015

Yuuya Tachiki

Chief Operating Officer / Virtual ECOSYSTEM Project Leader

Assistant Professor at the Graduate School of Science, Tokyo Metropolitan University.
After serving as a JSPS Research Fellow and a Postdoctoral Fellow at the Institute for Virus Research, Kyoto University, became an Assistant Professor at the Graduate School of Science, Tokyo Metropolitan University in April 2018. Currently staying at the Department of Animal and Plant Sciences, University of Sheffield, as a JSPS Overseas Research Fellow. Specializes in evolutionary ecology, exploring the origin and logic of life. Conducts research using optimization and evolutionary game theory on life history strategies and interspecies interactions among plants, animals, and fungi.

Main Publications: Sci Adv 2023, J Ecol 2021, 2020, 2015, Proc Roy Soc B 2022, 2021, Am Nat 2020, 2016


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